Re: How to defeat an APC
Generally speaking, the unit with the APCs is going to set up shop at an established fortified area and then use their armor for forays outside of their area. When they are smart about it, they position the support elements far enough away from your area that you have to contend with their defenses if you make a move to strike the support area.
A lot of the maintenance can be short circuited or delayed under assault conditions, so if they have not had contact with the enemy (you) for some time, assume they are hauling a fighting load and at worst, might be modestly low on fuel. They could care less about whether or not the recommended transmission fluid change interval is this week or someone has hit the zerk fittings in the tracks. They just want ammo and fuel, and they probably have both.
Now lets go outside the box:
Jam the commo - this can be done with relatively low risk to your people. Commo is easier to jam than to eavesdrop on. You find out what frequency ranges they use, then transmit garbage on them. Frequency hopping rigs will often lose their timing when they run into a jammed frequency and may or may not be able to synch with each other after that. Granted, newer stuff maybe can overcome that.
Make them button up - small arms fire is obvious, but might also draw fire. Now think slings and catapults slinging trash and feces. Or hijack a sanitation truck, the type used to pump out the porta johns, and make a crap cannon out of it with a firetruck pump system (well, you could just hijack a firetruck and fill the water tanks with sewage). Pretty quiet, and likely to take that armor out of action if the crew has any say in the matter.
Communicate with the crew and corrupt/bribe them. Booze, dope, women, cash, gold, whatever gets their sweet tooth. This worked for several Kuwaiti groups during the first Gulf War. They simply explained to Iraqi tank crews that an anti tank weapon cost them $1000 to be purchased and smuggled in, and they only had a few, but the crew had a choice: take the money or come under fire. Option #2, go take a break at a local cafe while the tank goes under fire, but with an agreement to not resist, the anti-tank outfit could engage from a closer distance with more safety, and give a good cover story for the crew having lost their tank in "combat".
Generally speaking, the unit with the APCs is going to set up shop at an established fortified area and then use their armor for forays outside of their area. When they are smart about it, they position the support elements far enough away from your area that you have to contend with their defenses if you make a move to strike the support area.
A lot of the maintenance can be short circuited or delayed under assault conditions, so if they have not had contact with the enemy (you) for some time, assume they are hauling a fighting load and at worst, might be modestly low on fuel. They could care less about whether or not the recommended transmission fluid change interval is this week or someone has hit the zerk fittings in the tracks. They just want ammo and fuel, and they probably have both.
Now lets go outside the box:
Jam the commo - this can be done with relatively low risk to your people. Commo is easier to jam than to eavesdrop on. You find out what frequency ranges they use, then transmit garbage on them. Frequency hopping rigs will often lose their timing when they run into a jammed frequency and may or may not be able to synch with each other after that. Granted, newer stuff maybe can overcome that.
Make them button up - small arms fire is obvious, but might also draw fire. Now think slings and catapults slinging trash and feces. Or hijack a sanitation truck, the type used to pump out the porta johns, and make a crap cannon out of it with a firetruck pump system (well, you could just hijack a firetruck and fill the water tanks with sewage). Pretty quiet, and likely to take that armor out of action if the crew has any say in the matter.
Communicate with the crew and corrupt/bribe them. Booze, dope, women, cash, gold, whatever gets their sweet tooth. This worked for several Kuwaiti groups during the first Gulf War. They simply explained to Iraqi tank crews that an anti tank weapon cost them $1000 to be purchased and smuggled in, and they only had a few, but the crew had a choice: take the money or come under fire. Option #2, go take a break at a local cafe while the tank goes under fire, but with an agreement to not resist, the anti-tank outfit could engage from a closer distance with more safety, and give a good cover story for the crew having lost their tank in "combat".
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